Users: 1: Computers: 0: Different versions: 0: Total Keys: 768: Total Clicks: 1,400: Total Usage: 1 hour, 6 minutes, 51 seconds: Average Usage: 1 hour, 6 minutes. Rune Factory 4 (Citra - citra-gcc-sse4.1) Post by STN » Wed Apr 19, 2017 5:28 pm. Made by vo0029 This is the table for rune factory 4 play on citra sse4.1 (not work. Rune Factory 4 has a vast map, and unlocking fast travel can make the whole game a lot more pleasant. You can get the ability to fast travel not too far into the game, but it’s not apparent how. . Add Rune Factory 4 Special (ASIA) cheat by robin5968 Add Rune Factory 4 Special (ASIA) Save Editor with script and cheat by robin5968. Add Rabi-Ribi ingame cheat. Add Rabi-Ribi ingame.
Easy money and crafting experience
Level status resistance without fighting
Leveling Forging Skill
Maximum Throwing and Walking Skills early in the game
Refight bosses multiple times per day
Rune Factory 4 3ds Cheats
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Attributes
4.1.0.M1
- standard UIInput attributes (see faces-config.xml)
- rendered, binding, immediate, required, validator, valueChangeListener, converter, value, style, styleClass
- toolbar = { basic, full, <custom> }
- readonly
- tabindex
- width
- height
- textareaStyle, textareaClass
- editorStyle, editorClass
4.1.0.M2
- lang
- skin
- config
- CKEditor JavaScript configuration, see CKEditor docs and Configuration sample
[1] http://docs.cksource.com/CKEditor_3.x/Developers_Guide/Setting_Configurations
[2] https://github.com/richfaces/dev-examples/blob/develop/input-demo/src/main/webapp/examples/editor.xhtml
Future
- maximized
- editMode
Client-Side Events
- all of the actions should be exposed externally as JSF behaviors may react on them
4.1.0.M1
- oninit
- fired when editor is initialized and ready
- onfocus
- onblur
- onchange
- fired after blur only if editor is dirty (the same as for text input/textarea)
4.1.0.M2
- ondirty
- fired when editor content is changed by any available action (key press, button action, paste, etc.)
Future
- onresize
- oneditmodechange
JavaScript API
- component exposes API for triggering actions on editor itself
4.1.0.M1
- getValue()
- setValue(newValue)
- getEditor() - returns associated CKEditor instance
- getInput() - returns textarea
- focus()
- blur()
- isFocused()
- isDirty() - resets on blur and on setValue or on ajax update
- isValueChanged() - reset on setValue or on ajax update
- isReadonly()
- setReadonly()
Future
- getMode() = {wysiwyg, source)
- getWidth()
- getHeight()
- selection API
- etc.
Popups Customization
Future
- most of the editor implementations bundles own modal panels for attaching files, setting options, etc.
- provide events and callbacks to allow reimplementing them
Editor Settings
4.1.0.M1
- only toolbar = { basic, full } provided
4.1.0.M2
- attribute @config added
- check CKEDitor docs or sample for detailed configuration
Alternative formats
- use JSF converters to convert to alternative formats, no proprietary attributes (like useSeamText)
Skinning
4.1.0.M2
- default editor skin called 'richfaces' fitting to the RichFaces skinning (including editor popups and dialogs)
- attribute @skin for changing skin: richfaces (default), kama, v2, office2003
Mobile Support
Ultra Toyherb Rune Factory 4
4.1.0.M2
- simple textarea used as editor on mobiles
- editor resources not loaded on mobile devices
Optimizations
4.1.0.M1
- editor is initialized after complete page load, size fits to original textarea
- delay before initialization of editor, but do not block interactivity of the page
4.1.0.M2
- mandatory resources are pre-loaded on @JsfResource basis
Future
Rune Factory 4 Save Editor
- editor resources will be compressed and will be possible to merge them into single files per type (CSS, JavaScript, images)