Dual Wielding is the ability to use a weapon in both hands. Dual Wield Expertise is a skill that can be used by human characters. Once trained in this skill, it is always in effect. Skill Text: 'Not many make such a fierce impression on the battlefield as those who swing a blade in each hand, so engulfing their immediate vicinity in a red wave of extinction. But even though these fighters may. The Purging wand is a weapon in Divinity: Original Sin 2. A wand designed by Sourcerer King Braccus Rex himself, this want is capable of of consuming the Source from any living (or unliving) creature. Usage of the wand has been further refined by Kniles, the fleshner residing in Fort Joy, with the aim of extracting enough Source to place the target under the control of the Divine Order as a. Radeka the Witch is an NPC in Divinity: Original Sin II. She is a former lover of Slane the Winter Dragon who can be found near her cave and a collector of Blood Rose. Radeka the Witch information. Level 6; Radeka the Witch is related to quest The Purged Dragon.; Radeka the Witch has one Purging Wand, which you can use to kill the Shriekers.

Divinity Original Sin 2 Walkthrough

Hey all,
I'm just getting ready to start a new game with a buddy of mine in Enhanced Edition, and want to build a mage. My problem is I can't decide which weapon to use.
As I'm hoping to be spending most of my turns casting spells, the main purpose of either weapon for me will be for ground effects (burning oil, electrifying water, etc.). The way I currently see it, using a staff I can only manipulate the environment through Staff of Magus once per turn, whereas wands I can target different areas as long as my AP allows. Wands also have the benefit of 2 elements (a different element in each hand), so if I find I'm in need of burning some oil and electrifying some water, I can do both without a weapon swap. The downside is I will need to invest points in dual-wield to make use of my wands. Using a staff nets me more skill points at the cost of the utility of wands.
I suppose with an investment in dual-wield, wands do also allow me to have some filler attacks if I run into cooldown issues. On that note: with high INT, using a pyro/geo build, can I expect to be casting spells every turn? Or am I going to need something to fill the gaps?
The main point I'm unsure of is what each option brings to the table in terms of stats. Could anyone provide me with some examples of mid-to-late-game wands and staves? Maybe even some legendary/unique examples? Knowing what's to come as far as itemization goes might help me make a decision.
If there's anything else to consider between both options feel free to throw that into the mix as well!
Divinity original sin 2 wands vs staffDivinity original sin 2 wands or staff

Divinity Original Sin 2 Wand Crafting