16-09-2021

The Oblivion (破壊するもの, Hakaisurumono?, Thing 'which' does destruction, Destroyer) is the final boss from Romancing SaGa 3. It is the embodiment of the Abyss's power, born when the two destined children, Sarah and Shonen, enter the Abyss at the same time. Sarah warns the heroes that such power would destroy the world, including the. BOSS for Oblivion Setting the correct load order for your mods is a crucial step to enjoying a stable modded game. B etter O blivion S orting S oftware.aka BOSS, is designed to assist mod users in avoiding mod conflicts, by providing automated load order sorting that's simple to use and fully customizable. Now use Boss to sort. Make sure you click the bat file not the exe. It will autosort and tell you any which it didn't know. Sort these using OBMM and place them near similar mods.Note- Boss is not a genie and it makes mistakes. Always double check it. For example, when I use BOSS it puts Deadly Reflex 1/3 up in the load order and breaks the.

Note: FIle size is incorrectly displayed on the file page, the download sizes are: 900MB for the zipped archive or 1.2GB for the OMOD.
Name: Insanity's Improved Armoury Compilation
Version: 1.21 FINAL
Date: 03/27/2012
Category: Armor
Author: InsanitySorrow
Source: TES Alliance
Requirements:
Oblivion 1.2.416
Description:
InsanitySorrow has created a large number of high-resolution texture and normal map replacers for stock armor and weapons, compiled two ways for your convenience.
The first package is a scripted OMOD that will allow you to install all the textures or choose only specific ones to install. This .omod can only be used or extracted by Oblivion Mod Manager (OBMM).
The second package is a .7zip archive that contains the full compilation in one parent folder, so you can manually install the whole thing in the usual drag-and-drop-and-overwrite fashion. The alternate Elven and Glass textures are offered as well, in separate folders. This package is BAIN-friendly.
Both packages include all of InsanitySorrow's high-rez armor and weapon retextures to date:
Improved Armoury - Amelion Armor
Improved Armoury - Arena Champion
Improved Armoury - Ayleid Crown
Improved Armoury - Blackwater Cuirass
Improved Armoury - Blackwater Blade
Improved Armoury - Blackwood
Improved Armoury - Blades
Improved Armoury - Bloodworm Helm
Improved Armoury - Chainmail Armor
Improved Armoury - Chillrend
Improved Armoury - City Guards
Improved Armoury - Daedric Armor
Improved Armoury - Daedric Bracers
Improved Armoury - Daedric Weapons
Improved Armoury - Dark Brotherhood
Improved Armoury - Debaser
Improved Armoury - Dwarven
Improved Armoury - Ebony Armor
Improved Armoury - Elven Armor
Improved Armoury - Golden Elven
Improved Armoury - Fur Armor
Improved Armoury - Glass
Improved Armoury - Dark Green Glass
Improved Armoury - Darker Green Glass
Improved Armoury - Gray Fox Cowl
Improved Armoury - Imperial Dragon
Improved Armoury - Imperial Palace Cuirass
Improved Armoury - Imperial Watch
Improved Armoury - Iron
Improved Armoury - Leather
Improved Armoury - Legion
Improved Armoury - Legion Horseman Helm
Improved Armoury - Mithril Armor
Improved Armoury - Mythic Dawn
Improved Armoury - Orcish Armor
Improved Armoury - Pit Leather
Improved Armoury - Savior's Hide
Improved Armoury - Shield of the Thorn
Improved Armoury - Silver Weapons
Improved Armoury - Spellbreaker
Improved Armoury - Staff of Indarys
Improved Armoury - Steel
Improved Armoury - Thorn Blade
Improved Armoury - Witsplinter
Enhanced Normal Maps - Daedric
Enhanced Normal Maps - Daedric Artifacts
Enhanced Normal Maps - Dwarven
Enhanced Normal Maps - Ebony
Enhanced Normal Maps - Elven
Enhanced Normal Maps - Glass
Enhanced Normal Maps - Madness
Enhanced Normal Maps - Spellbreaker
Installation:
BAIN (using the 7zip archive)
1) Move or copy the downloaded archive to your Bash Installers folder, no need to extract first.
2) From the Wyre Bash installers tab, select the archive on the left. Check the boxes on the right for Core Files and any alternate colors you wish to install.
3) Right-click on the archive on the left, and choose Install from the context menu.
OMOD (using the .omod)
1) Double-click the .omod file from within Windows Explorer. This will open OBMM and automatically add the .omod to OBMM.
2) Double-click the .omod from within OBMM to begin installation. Follow the prompts to select which content you want to install.
Manual (using the 7zip archive)
1) Extract the archive you downloaded to a temporary location.
2) Copy the contents of the 'Core Files' folder to your ..OblivionData folder. Click 'Yes' to overwrite, if prompted.
3) Repeat step 2 for any of the alternate folders, if desired.
Wrye Bash and OBMM both handle ArchiveInvalidation for you, which is required for texture replacers such as this to take effect in-game. If you don't have either of those applications, please consult your internet search engine of choice for other solutions.
Un-Installation:
BAIN
Right-click the archive from the Installers tab and choose Uninstall from the context menu.
OMOD
Double-click the .omod from within OBMM to de-activate it.
Manual
Delete the files/folders associated with the mod.
Contact:
Please contact InsanitySorrow @ TESAlliance with any inquiries.
Credits:
Thanks to Bethesda for creating Oblivion.
Tools Used:
Insanity's ReadMe Generator
Photoshop
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Ayleid Ruin:
Miscarcand
(view on map) (lore page)
# of Zones3
# of Welkynd Stones18
# of Varla Stones1
Occupants
Undead, Bitterfish Goblins
(King of Miscarcand)
Important Treasure
1 Great Welkynd Stone
1 boss-level Ayleid Coffer
4 boss-level Ayleid Reliquaries
1 boss-level Chest 02
Console Location Code(s)
MiscarcandExterior02, Miscarcand01, Miscarcand02, Miscarcand03
Region
West Weald
Location
West of Skingrad, northeast of Kvatch
Miscarcand

Miscarcand is a medium-sized Ayleid ruin between Skingrad and Kvatch containing goblins and undead (quest-related). It contains three zones: Miscarcand, Miscarcand, Sel Vanua, and Miscarcand, Morimath.

Related Quests[edit]

  • Miscarcand: Recover a Great Welkynd Stone for Martin.

Notes[edit]

  • Although it is possible to explore this entire ruin before starting the associated quest, it is strongly recommended that you do not do so. Retrieving the Great Welkynd Stone prematurely triggers a serious glitch in the main quest (as detailed under the Miscarcand quest).
  • This location also appears in Oblivion Mobile.

Bugs[edit]

How To Use Boss Oblivion
  • Some of the Ayleid doors may not open when activated.
    • This bug is fixed by version 1.1.511 of the Official Oblivion Patch.

Exterior[edit]

Key to Maps
Map of Miscarcand Exterior
  • The exterior is located at coordinates: Tamriel -28, 0
  • This location's map marker (M on map) is named Miscarcand (editor name MiscarcandMapMarker). The entrance door is NE of the marker, 40 feet away.
  • 0-7 Bitterfish Goblins are near the entrance
  • 1 West Weald Bear is near the entrance
  • 1 boss-level Chest 01 (Goblin variety) is at location B on map
  • 1 Chest (contains 3 Scales, 10% chance low-quality armor, 10% low-quality weapon) is near the entrance
  • 2 Chests 04 are near the entrance
  • The following plants can be found near the entrance: 30 Alkanet plants, 1 Blackberry bush, 12 Columbine plants, 2 Elf Cup plants, 9 Flax plants, 9 Lady's Smock plants, 11 Morning Glory plants, 8 Motherwort plants, 20 Nightshade plants, 4 Peony plants, and 5 Viper's Bugloss plants

Zone 1: Miscarcand[edit]

Miscarcand

There are two doors connecting this zone to the deeper levels of Miscarcand. The door that you need to use to reach the second level (Miscarcand, Sel Vanua) is door C. The other door (D) is immediately adjacent to the entrance, but is initially blocked by a hidden door (G); you are only likely to notice it if you look at your map. This door can only be accessed from the third zone (Miscarcand, Morimath), and provides an easy exit route once you have fully explored the dungeon.

To make it through this section (and reach door C), you will need to open the remotely locked gate at I. This requires jumping down from the elevated walkway, and following the passageway leading west out of the room. This leads to a smaller room containing the boss chest (B) and a 'Push Block' on the wall which you can activate. This switch opens gate I. Heading up the stairs leads you back to gate F, where a pressure plate raises the gate.

The occupants of this zone include both Bitterfish Goblins and undead, who will be fighting each other (see notes). You can choose whether to join the battle, wait for it to finish and take on the survivors, or simply ignore the fight and carry on. At lower levels, the goblins typically win these fights; however, at higher levels the undead kill most of them, so prepare accordingly.

Occupants:

  • 2 Skeletons (dungeon-specific leveled list, 1 level lower than standard; non-respawning)
  • 1 Skeleton (dungeon-specific leveled list, 3 levels lower than standard; non-respawning)
  • 3 Zombie Undead (dungeon-specific leveled list, 2 levels lower than standard; non-respawning)
  • 1 Zombie Guardian (quest-specific leveled zombies; appear when you pick up the Great Welkynd Stone; non-respawning)
  • 6 Bitterfish Goblins (non-respawning)
  • 2 boss-level Bitterfish Goblins (non-respawning)

Treasure:

  • 1 boss-level Ayleid Reliquary (Undead variety; locked) at location B on map
  • 1 boss-level Chest 02 (Goblin variety; locked) at B
  • 1 Chest (contains 3 Scales, 10% chance low-quality armor, 10% low-quality weapon)
  • 1 Chest 03
  • 1 Chest 04
  • 1 Restoration Ayleid Chest
  • 7 Welkynd Stones. Four of the stones are in brackets in the large southern room closest to door C; two are on the floor in the northern room closest to the entrance; and the final one is on the floor in the eastern room (near the boss chest B).

Doors and Gates:

  • There are three doors in/out of this zone
    • 1 door (at Out) leads outside
    • 1 door (at C) leads to the zone Miscarcand, Sel Vanua
    • 1 door (at D) leads to the zone Miscarcand, Morimath
  • 2 Hidden Doors at G and H. Both are opened by the pressure plate (cyan dot on the map) south of H.
  • 1 Iron Gate (opened remotely) at F, opened using the pressure plate (cyan dot) on the map on the west side of the gate.
  • 1 Iron Gate (opened remotely) at I, opened using an activation 'Push Block' (cyan dot) on the wall in the room with the boss chest (B). Note that pushing this block a second time will reclose the gate.

Other:

  • 1 Dead Goblin (may carry a lockpick) at location J on map

Zone 2: Miscarcand, Sel Vanua[edit]

Miscarcand, Sel Vanua

You will enter this zone through door C (from Miscarcand) and leave it through door E (to Miscarcand, Morimath). As in the first zone, there is a remotely opened gate (F) blocking access to the exit. This time, the activation switch is found in a corridor at the far south side of dungeon, accessible through either of two doorways at the south end (lower level) of the large central room.

In addition to the Varla Stone (V) in the first room, there is a boss-level Ayleid Coffer on the upper level of the large central room and a boss-level Ayleid Reliquary in the eastern room.

This zone contains goblins and undead, who will also tend to fight each other.

How To Use Boss Oblivion Ps4

Occupants:

  • 7 Skeletons (dungeon-specific leveled list, 1 level lower than standard; non-respawning)
  • 1 Skeleton (dungeon-specific leveled list, 3 levels lower than standard; non-respawning)
  • 5 Zombie Undead (dungeon-specific leveled list, 2 levels lower than standard; non-respawning)
  • 5 Bitterfish Goblins (non-respawning)
  • 2 boss-level Bitterfish Goblins (non-respawning)

How To Use Boss For Oblivion

Treasure:

  • 1 boss-level Ayleid Coffer (Undead variety; locked) at location B on map (on upper level walkway of central room)
  • 1 boss-level Ayleid Reliquary (Vampire variety; locked) at B (in eastern room)
  • 1 Varla Stone (in a Varla Stone Cage) at V. The cage is opened using the activation block on the east wall of the same room (cyan dot).
  • 1 Ayleid Cask 02 (locked)
  • 3 Restoration Ayleid Chests
  • 10 Welkynd Stones. Six of the Welkynd Stones are on pedestals at the north end of the large central room (bottom level); two are in alcoves on the west side of the central room (upper level); one is on the floor next to the boss ayleid coffer (B) in the central room; one is in an alcove on the south side of the varla stone (V) room.

Doors and Gates:

  • There are two doors in/out of this zone
    • 1 door (at C) leads to the zone Miscarcand
    • 1 door (at E) leads to the zone Miscarcand, Morimath
  • 1 Iron Gate (opened remotely) at F, opened using the activation block (cyan dot) in the passageway at the south end of the dungeon.
  • 1 Iron Gate (opened remotely) at G, opened by stepping on the pressure plate (cyan dot) on its north side.

Zone 3: Miscarcand, Morimath[edit]

How To Use Boss Oblivion

Miscarcand, Morimath
The Great Welkynd Stone

You will enter this zone through door E (from Miscarcand, Sel Vanua), and will exit through door D, which takes you straight back to near the entrance of the first zone. Door D can only be accessed after you pick up the Great Welkynd Stone. If you do not want to take the stone yet (see the notes about the repercussions of collecting this treasure before starting the related quest), you will need to return the way you came. If you took the Great Welkynd Stone during a previous visit there is another way to access Door D. You can save and then load the same save; then the hidden door at J will open. Once this hidden door opens you can follow the passage to D.

This zone contains the primary treasure of the dungeon: the Great Welkynd Stone at Q. It is on the upper level of the main room, accessible from the northern entrance to the room. There are also two boss chests. One of these boss chests is out of reach in the southeast corner of the main room; it can only be accessed if you have high enough acrobatics to jump up onto the ledge. The other boss chest is behind two hidden doors (J and I).

After you pick up the Great Welkynd Stone, several things happen:

  • The hidden door at J opens, releasing the King of Miscarcand.
  • Two Zombie Guardians appear on the lower level of the Great Welkynd Stone room.
  • The three sets of stairs at K all rise up, allowing the aforementioned Zombie Guardians to run up the stairs and attack you.

The hidden door at J opens into a small room. Be careful when entering the room, because the pressure plate (cyan dot) immediately inside the entrance will open the hidden doors at G, H, and I, releasing one more enemy. To open the gate at F (and gain access to the shortcut back to the first zone), you can open the hard-level lock yourself, or you can kill the King of Miscarcand and loot the Miscarcand Key from his corpse.

Occupants:

  • King of Miscarcand (appears when you pick up the Great Welkynd Stone; non-respawning) at location A on map. He is carrying the Miscarcand Key (opens gate F).
  • 2 Zombie Guardians (quest-specific leveled zombies; appear when you pick up the Great Welkynd Stone; non-respawning)
  • 8 Zombie Undead (dungeon-specific leveled list, 2 levels lower than standard; non-respawning)

Treasure:

  • 1 Great Welkynd Stone at location Q on map
  • 2 boss-level Ayleid Reliquaries (Undead variety; both locked) at B
  • 3 Ayleid Casks 01 (1 locked)
  • 2 Ayleid Casks 02 (1 locked)
  • 3 Restoration Ayleid Chests
  • 1 Welkynd Stone, located in an alcove in the small room accessed by door J

Doors and Gates:

Mod Manager For Oblivion

  • There are two doors in/out of this zone
    • 1 door (at D) leads to the zone Miscarcand
    • 1 door (at E) leads to the zone Miscarcand, Sel Vanua
  • 1 Gate at F (locked, hard lock, opened by Miscarcand Key)
  • 3 Hidden Doors at G, H, I. All three open when you step on the pressure plate at location A.
  • 1 Hidden Door at J, opens when you pick up the Great Welkynd Stone
  • 2 Gates leading into the main hall, which are initially unlocked but becomes locked (very hard) when you step on the pressure plate at location A.

How To Use Boss Oblivion Mods

Other:

  • 3 Stone Steps (rise to form steps when you pick up the Great Welkynd Stone) at locations K on map

How To Mod Oblivion Gog

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